Ork vehicles of Armageddon Secundus 1: Armour
Principal armoured vehicles of Armageddon Secundus
An identification guide
Bad Moon krew member @grinnialvex |
The wild one's eyes were wide, his pupils dilated. His thin purple lips drew back over his tusks, splitting his face into a grimace – no, a grin – as his knuckles tightened on the steering yoke, impatient to get going. Drivin' a dead killy Gobsmasha in Waa-Ghazghkull – 'oo would ave fought it?
He was so excited, he didn't really mind Gubbins' elbow jabbing him in the side, Zodgrub's flailing hands catching him every time the stupid zogger moved, or the kommanda using the top of his head as a step to get into his cramped seat.
With a crash, the hatch slammed shut, and the tank kommanda tightened the securing wheel behind him. Odgutz wasn't sure if the creaking was the hoary old skarboy's leather jerkin, or his corded muscles – but then, he didn't much care; just as long as he got to drive the tank into battle soon.
'Alright, young'uns,' said the skarboy, adjusting. 'When I gives da signal, Odgutz, I wants yer to push dat button...'
The rest of the sentence was lost as Odgutz instantly hammered the ignition and the Gobsmasha lurched into battle.
The Imperial armoury: Mysteries of the Cult Mechanicus
The Standard Template Construct system and attendant tech-priesthood that has long underpinned the armoury of the Imperium is necessarily conservative and restrictive – innovation is taboo and development is largely stagnant, for reasons barely-remembered and little understood. Such inherent conservatism, extended over ten thousand years, has resulted in the Imperial military having an incredibly limited selection of vehicles given its size – though the critical advantage of this is that an Imperial Guardsman who travels halfway across the galaxy can arrive at the frontline and find a vehicle all but identical to that left behind on his homeworld, ready for him to take into battle immediately.
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The ork armoury: triumphs of individuality
Goff Mekboy of the Second Goff Horde, bearing kustom combination assault pistol/welding torch. @probablysquigs |
Belligerent and numerous, the continually expanding diaspora of the orkoid race means that the aforementioned Guardsman might travel halfway across the galaxy only to find the same greenskinned aliens to fight, though their vehicles would likely be all but unrecognisable – in form at least.
In their vehicles as in so much else, the orks hold up a twisted mirror to humanity. Far from being standardised, ork vehicles are highly individual. Nevertheless, the compulsive need of the Imperium for record-keeping means that fundamental categorisation is repeatedly attempted – and though the effort has been likened by combat veterans to 'draining the sea with a sieve', such an attempt was made during the War for Armageddon.
Bad Moon 'Kustom Boostablasta' – classified by the Imperials as a buggy, this example is typical of the idiosyncratic approach of the orks to warfare. @grinnialvex |
For the greenskins, the acme of technological achievement is the concept lauded in their speech as 'Kustom' – items individually crafted by their specialists for a particular individual and particular purpose. Their caste of specialists ('oddboyz') includes mechanical savants known as mekaniaks or, more commonly, mekboyz. These innately creative individuals are apparently able to envision and construct mechanical tools and devices instinctively. As more orks gather and tribes expand, the sophistication of the devices Mekboyz are able to create also increases. This often owes as much to competition with his peers as collaboration.
In households or small tribes, Mekboys will have little access to the materials necessary to construct complex devices like ranged armaments and vehicles, but as the orks agglomerate in greater numbers, oddboyz will begin to innovate and begin to produce more complex devices such as vehicles – and as the numbers increase still further, more unusual and sophisticated weapons of war.
As with all else, orks treat this as a form of competition. Successful mekboyz attract more followers, and seemingly refine and develop their design insights and engineering capability.
Evil Suns mekboy bearing an impossibly dangerous warp field-projection device @giokahnni |
Some more excitable Magi of the Adeptus Biologis attribute this precocious and seemingly spontaneous development to ‘subconscious or psychic access to a pool of ur-concepts common to all orks, wherever they are in the galaxy’. While such feverish ideas are possible – after all, Xenos are inherently unknowable – such events might as easily be understood through the Mekboy’s increasing familiarity with aspects of technology and engineering. Such development could, therefore, be more soberly attributed to experience and resources rather than any esoteric source.
Da Slaggin' Wagon – an excellent example of a true 'Kustom job'. @argaastes |
Whatever the source of their inspiration, Mekboys are seemingly endlessly – indeed obsessively – innovative, and their creations are thus utterly individual. They create a kustom job for each vehicle they make, with its own idiosyncracies.
Mekboys show no interest in repeating a project or replicating a design in any manner that is standardised, and few Mekboys feel even the slightest appeal in recreating even a greatly successful vehicle, weapon or other device as a mere copy.
Unfortunately for the rest of the galaxy's inhabitants, ork Kultur has provided the greenskins with an answer for the inherent limits of bespoke and individually-constructed weaponry and materiel.
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Kustom and mass-production
Mekboyz tend to work alone in their workshops, which expand organically as their current project demands, though for great constructions like Gargants, they will collaborate. Even the most talented. however, are limited to their own two hands (with the possible exception of the celebrated Mek Gronskul, who attached so many bionic arms to his spine that their weight eventually tore out his central nervous system), and so almost all have gretchin hangers-on who provide vital services like ‘holding dat bit still’, ‘poisonin’ dat zogger wot hasn’t paid his bill’ and ‘being nearby for kickin’ when sumfing goes wrong’. More influential Mekboyz, however, will attract the orks referred to as Spanners.
Far more common than Mekboys, Spanners are arguably a caste of pseudo-oddboyz – though their sheer prevalence makes it just as arguable that all orks have at least some urge towards the mechanical; particularly Evil Suns and Deathskulls.
Spanners are more practically-minded than other orks (in that they recognise that some bits of metal can be combined to make better weapons, rather than simply using sharp ones as shivs and blunt ones as clubs), but not creative enough to be truly considered mekboyz. They gather to mekboys and operate as a sort of retinue; much as an Imperial Magos will gather lesser techpriests as his influence increases.
Spanners do much of the practical work of building ork vehicles to a Mek's design, leaving the mekboy free to pursue other tasks. During the build, Spanners will more-or-less faithfully replicate the original, including many of the quirks of a particular kustom job. Being familiar with the workings of the vehicles they work on, Spanners are thus able to operate both as drivers, gunners, operators and field mechanics, and are instrumental in keeping the huge numbers of vehicles in an ork army operational.
Evil Suns Deffkopta piloted by a Spanner – late war @tains_miniature_painting |
Lacking the creative drive of the Mekboys, Spanners are nevertheless excellent mimics, and thus a form of standardisation becomes implicit in larger forces, as a Kustom job is duplicated – with all its inherent advantages and weaknesses – over and over again. Even here, Spanners will frequently adapt the design slightly, as materials become scarce or jury-rigged field repairs need to be made – and it is this as much as anything else that leads to the distinctive varied visuals of ork armies.
Once an ork army starts to conquer other regions, slavery becomes commonplace, and at this point mass-production kicks in. Along with the orks' own servant caste, the gretchin, an enslaved populace will be put to work mass-producing weapons, equipment and vehicles to a mekboy's design.
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Waa-Ghazghkull and Armageddon Secundus
Looted wagon sighted in the north prior to the Siege of Hades Hive – constructed around the hull of a Leman Russ battle tank. @grinnialvex |
'[The] thuggishness inherent in orkish pronunciation is reflected in the rendering of the names in this instructional pamphlet; in order to highlight the ork's barbarism and avoid any admiration of their efforts. Guardsman, you are of a higher order than the greenskin: it behooves you to avoid polluting your tongue with attempts to replicate them. Stick closely to the sanctioned Imperial terms provided in their place.'
Buggies
'Small, fast-moving and lightly-armoured, these ramshackle contraptions are often surprisingly heavily armed. Buggies should be preferentially engaged with heavy bolters, autocannons and multilasers; any that can be successfully engaged with small arms should be treated as bikes.'
Buggies were the scourge of the Steel Legion, outstripping the bulk of the Imperial forces in speed. Only the Rough Rider Brigades – made up of enhanced cavalry and entire Regiments of Sentinel walkers – were reliably able to engage them.
Skorcha of Madgrinz Murderas – sighted in the assault on Helsreach @giokahnni |
All tribes of Waa-Ghazghkull made extensive use of Buggies, but the Evil Suns were notable for using them both in greater proportion and greater absolute numbers. This mechanically-minded clan produces far more Mekboyz and Spanners than their peers, and almost all Evil Suns members are seemingly obsessed with movement.
Evil Suns are not the only orks obsessed with speed: individuals from other clans are also susceptible to its siren call. The infamous Kult of Speed is made up of orks of all sorts, each of whom has been exiled from his original tribe – usually owing to some misdemeanour or transgression made in the pursuit of speed (such as driving the boss' favourite wartrakk into the drops).
The Kult is detailed elsewhere in this record, but for the purposes of vehicle identification, it suffices to point out that red is deeply embedded in the ork psyche as associated with velocity and power – and thus vehicles in the Kult of Speed are almost invariably painted red, either completely or in part.
Despite its membership being drawn from all walks of ork life, the Kult is primarily associated with the Evil Suns – likely because the clan's motif colour of red is shared with the Kult. Despite this surface similarity, Kults of Speed are nearly as likely to appear within a Bad Moon force as an Evil Suns one; and likewise Evil Suns forces are far more varied and flexible than the stereotype might suggest.
Yazgob's Magnificent Speedsta – Bad Moon Kustom Speedsta @argaastes |
Goff Warbuggy attached to Whitetusk's Howlas @argaastes |
While Goffs prefer to fight as infantry, most Goff forces in the Armageddon war used at least some buggies as outriders and scouts to find and harry the enemy.
The minimalistic and 'no-nonsense' attitude of the klan often extended to the lack of decoration on its vehicles, which were often given a perfunctory coat of black paint or – as in the example above – left simply to gather dust.
The Spleenrippa and its kin
Goff buggies and bikes ranged ahead of the hordes of Waa_Ghazghkull. These are passing – or perhaps recovering – a downed comrade. @too_many_epic_minis |
Battlewagons
'Battlewagons are orkish infantry fighting vehicles: designed to quickly and safely transport and deploy ork infantry, and remain in the area to support them. Larger and heavier than Buggies, they bear fewer or smaller-calibre guns, and typically less armour, than Gunwagons. Battlewagons often have open crew compartments, and full advantage should be taken of this to engage ork infantry before deployment. Preferential weapons to engage Battlewagons are missile launcher (krak shells only), autocannons and lascannon.'
A necessarily nebulous description of the wide-range of ork designs, Battlewagons were narrowly the most numerous vehicles encountered by the Steel Legion during the war. A necessity of the war owing to Armageddon's geography, Battlewagons were employed to ferry troops across the broad wastelands and ash deserts, to carry supplies, and to serve in active combat.
To the Steel Legion who fought them, the Battlewagon designation included everything from the unglamorous and lightly-armed and -armoured vehicles referred to as 'trukks' by the orks to vehicles that were as heavily armed as armoured as main battle tanks – but that nevertheless seemed to have transport as their primary purpose.
Multi-purpose, rugged and versatile, battlewagons are the vehicular equivalent of the orks themselves – but just as ork kultur is infinitely forward-looking and aggressive, the underlying mass is little honoured. Just as all orks aspire to become a nob of the household – or better still, a warboss of a warband – so the everyday battlewagons are given little thought and short shrift, despite the fact that they do the bulk of the work that allows ork warfare to be waged.
Evil Suns battlewagon sighted in the wastelands west of the Stygies, ahead of the attack on Heslreach @argaastes |
Just as the orks themselves vary between tribes, so clan preferences often affect the sort of vehicles that are bought or constructed. As an example, Evil Suns battlewagons on Armageddon were more frequently wheeled for speed, while Goffs favoured tracks for increased reliability.
This tendency, however, was only relevant at the strategic level. On the battlefields around Helsreach, a force of the 622nd Mechanised – part of the 6th Army Group under Colonel Zem Lucien – attempted to stall the pursuing orks at the confluence of the Helsreach and Stygies river. Expected the pursuing Evil Suns to use stripped-down light transports, Matthis deployed his mortars to catch the attackers and shred their open transport bays.
As the mortar rounds found their range, Lucien was horrified to see not wholesale greenskin bloodshed, but instead a phalanx of armoured and enclosed battlewagons, upon which the mortar rounds detonated to little effect. As the 622nd scrambled to remount their Chimeras and evacuate, the orks came upon them, and the force was routed in short order.
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Gunwagons
'As the Battlewagon is to the Chimera, so the Gunwagon is to the Leman Russ: a poor imitation – but still dangerous. Gunwagons are the ork's principal heavy armour, and highly varied. Priority should be given to their destruction, and the appropriate weapons to use are low rate-of-fire and high-impact: lascannons and missile launchers (krak rounds only).'
Bad Moon Lungbursta – note anti-aircraft adaptations indicating late-war time-period. @grinnialvex |
Highly-prized by the orks, the main point of differentiation Imperial strategists made between Battlewagons and Gunwagons was that Gunwagons lacked dedicated transport space – though since orks proved quite happy to simply grab hold of a protruding part and hang on, the Steel Legion could not rely on them appearing without infantry support.
While combined into a mass by Imperial Strategists keen to make things simple for the Guardsmen under their command, the orks themselves appeared to draw clear distinctions between seemingly similar vehicles – apparently for largely cultural reasons. As the war dragged on, Steel Legion veterans began to look for the sometimes subtle identifying marks that would give them an edge in an engagement – and thus translation of the ork's own grunting terms were in common use amongst the Imperial forces by the midpoint of the war.
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Braincrusha and Kilbursta
Bad Moon Braincrusha @grinnialvex |
Bad Moon Lungbursta engaged by the 3rd Army Group. @grinnialvex |
Bad Moon Bonecruncha @grinnialvex |
Bonebreakas are closely-related vehicles distinguished by having a prominent melee attachment. This is usually a 'deathroller' intended for rolling over infantry, but as the example above shows, the orks proved inventive in adapting the concept to better combat the heavily-mechanised Steel Legion; substituting the roller attachments for vicious prow-rams intended to ram straight through Chimera armour or tip over Leman Russ tanks.
The closely-related Bonecruncha is near identical, except that the battle cannon in the turret is substituted for twin-autocannon equivalents; similar to an Imperial Sicaran cavalry tank.
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Looted wagons
A special note ought to be made of looted wagons, a subclass of ork vehicles that typically fall under the definition of gunwagons. Made from the vehicles of the orks' enemies, these seem to have particular totemic value to the boyz, and are often 'improved' at no small expense; weapons being torn out and replaced with 'proppa' ork-built variations, and engines replaced with louder, throatier equivalents.
A looted wagon apparently belonging to the Deathskull clan – the recovered serial numbers of the wreck reveal that it pre-dated the Armageddon campaign, and was licensed to the agri-world of Granca, conquered by the Junkyard Dogs. Given the kleptomaniac predilictions of the clan, it seems equally likely that this was acquired from the Junkyard Dogs as from the Imperium directly. @giokahnni |
Looted wagons came to form a huge part of Waa-Ghazghkull's armour complement, mainly based on Leman Russ and Chimera hulls taken from Armageddon Prime's factories or battlefield wrecks pressed back into service.
These were understandably reviled by the Imperials – particularly the Armoured Brigades who made special effort to persecture them – much to the seeming amusement of the orks, who adapted and began to use their looted wagons specifically to bait and taunt the Imperials, leading to the infamous massacre of the 2nd Division.
Looted Leman Russ utilised by the Junkyard Dogs and destroyed during the bitter fighting in the Siege of Hades Hive @londonskroink |
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The tactics and weapons recommended by Imperial strategists changes as the war continued and the orks revealed innovations or unfamiliar marks to which the Steel Legion needed to adapt. Only a selection is presented above – more may be covered in a future article alongside more specialised ork vehicles, such as their super-heavy tanks, the so-called 'grot tanks' tankettes, and more specialist vehicles like the Gutrippa and Bowelburna that featured so heavily in the Sack of Helsreach.
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'Emperor preserve and forgive me; I'm almost getting to admire those green bastards and their machines. What species would dare travel to a battlefield in something like that, let alone fight in it?'
Colonel Klensch, 75th Armoured
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